Character Death and Dying

Dying Variant


The following is the house rule for death and dying in this campaign.

  1. At 0 hp or less, you fall unconscious and are dying. Any damage dealt to a dying character is applied normally, and might kill him if it reduces his hit points far enough (see #2).


  2. Characters die when their negative hit point total reaches -10 or one-quarter of their full normal hit points, whichever is a larger value.


  3. If you’re dying at the end of your turn, roll 1d20.

    Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
    10-19: No change.
    20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.


  4. If a character with negative hit points receives healing, he returns to 0 hp before any healing is applied.


  5. A dying character who’s been stabilized (via the Heal skill) doesn’t roll a d20 at the end of his turn unless he takes more damage.


    Character Replacement Variant


    When a player decides to replace their current character, they will be randomly allocated an NPC who becomes their character from that point. Please note that:

    • The NPC’s existing class levels will stay the same, unless they are NPC classes. Any NPC classes can be traded for their PC equivalent as determined by the DM. Future class levels can freely be determined by the player.
    • Players are free to fill in the rest of their new character with new ability scores, feats, skills, spells and equipment.
    • They do not receive Favoured Class benefits for levels gained as an NPC under the control of the DM. The character, will however be free to receive them as they increase their levels as a player character.
    • PC characters developed in this way do not receive a trait.

Character Death and Dying

Legacy of Fire Resurgent